Ashes of the Damned is one of the largest and most mechanically dense Zombies maps Treyarch has ever released for Call of Duty: Black Ops 7. Packed with verticality, branching routes, and a complex Jump Pad network, the map can feel overwhelming at first. Fortunately, one of the most iconic Wonder Weapons in Zombies history-the Ray Gun Mk2-can be unlocked completely free through a repeatable Easter Egg.

This guide walks you through every step of the Ashes of the Damned Free Ray Gun Mk2 Easter Egg, including how the Jump Pad puzzle works, how to read the blinking light sequence, and how to guarantee consistent success every match.

How to Get the Free Ray Gun Mk2 in Ashes of the Damned (BO7 Zombies)

This Easter Egg is centered around Ashes of the Damned’s interconnected Jump Pad system and a randomized flashing light code. While it may seem complicated at first, once you understand the logic, you’ll be able to complete it quickly-even more efficiently if you’re practicing routes or farming XP in CoD Black Ops 7 Bot Lobbies.

Step 1 – Turn On the Power and Unlock the Map

Before starting the Easter Egg, you must complete the basic setup:

·Turn on the main power

·Unlock all major map areas connected by Jump Pads

·Have at least 4,000 Essence

Once the map is fully open, the Jump Pad puzzle becomes available.

Step 2 – Complete a Full Jump Pad Loop

There are eight Jump Pads on Ashes of the Damned. Your first objective is to use all eight Jump Pads in a single continuous loop, starting and ending at the same location.

Important notes:

·Your starting Jump Pad does not matter

·The order does not matter for this first loop

·Each Jump Pad costs 500 Essence (4,000 total)

Example Jump Pad Loop

·Blackwater Lake

·Ashwood

·Exit 115

·Zarya Cosmodrome

·Ashwood

·Vandorn Farm

·Janus Towers Plaza

·Back to Blackwater Lake

As long as all eight are used in one cycle, the step will register as complete.

Step 3 – Survive Four Rounds

After completing the initial Jump Pad loop, simply survive four full rounds. There is nothing to activate or interact with during this time. Once the fourth round ends, the next step becomes available.

Step 4 – Read the Blinking Light Sequence

Travel to Janus Towers Plaza and look toward the north-facing lights in the main lobby. The leftmost light will begin flashing in a randomized sequence.

Here’s how it works:

1. Count the number of flashes

2. Wait for the pause

3. Count the next set of flashes

4. Continue until the light stays solid

The sequence ranges from 1 to 7 flashes per number and will loop if you miss it.

Example Sequence

3 → 6 → 5 → 7 → 4 → 1 → 2

Each number corresponds to a specific Jump Pad location.

Step 5 – Match Numbers to Jump Pads

Use the table below to translate your blinking sequence into a Jump Pad order:

·1 – Janus Towers Plaza

·2 – Vandorn Farm

·3 – Ashwood (Market Square → Exit 115 / Zarya)

·4 – Blackwater Lake

·5 – Exit 115

·6 – Zarya Cosmodrome

·7 – Ashwood (Rabbit Alley → Vandorn Farm / Blackwater Lake)

Using the example sequence (3, 6, 5, 7, 4, 1, 2), the correct Jump Pad path would be:

·Ashwood (Market Square)

·Zarya Cosmodrome

·Exit 115

·Ashwood (Rabbit Alley)

·Blackwater Lake

·Janus Towers Plaza

·Vandorn Farm

Important: You must follow the sequence exactly. Using a Jump Pad out of order will fail the Easter Egg and force a restart in a new match.

Step 6 – Enter the Purple Portal

After completing your assigned Jump Pad sequence, take one final Jump Pad back to Ashwood from your current location. This completes the loop.

Now, look up.

A purple portal will appear floating between two Jump Pad routes. Its location is random each match, such as:

·Vandorn Farm → Janus Towers

·Janus Towers → Ashwood

·Ashwood → Blackwater Lake

Use the correct Jump Pad to launch yourself directly into the portal. If successful, you’ll be teleported instantly to Ashwood.

Step 7 – Claim the Free Ray Gun Mk2

Upon landing in Ashwood, a rift opens and releases:

·Dead zombie bodies

·Essence piles

·Bonus Points

·Possible Mystery Perks

And most importantly:

·A free Ray Gun Mk2

While the Ray Gun Mk2 can appear before Round 15, players report far more consistent results after Round 15. If you want guaranteed reliability-especially when practicing routes or buying Call of Duty Black Ops 7 Bot Lobbies-it’s best to wait.

Final Tips and Warnings

·Never use a Jump Pad out of order.

·The initial 8-pad loop only needs to be done once per match.

·The blinking sequence is randomized every game.

·The Ray Gun Mk2 Easter Egg is repeatable every match.

·Works in co-op, but all players must follow the sequence correctly.

Final Thoughts

Unlocking the free Ray Gun Mk2 in Ashes of the Damned is one of the most rewarding and repeatable Easter Eggs in Black Ops 7 Zombies. Once mastered, it takes only a few minutes to complete and gives you one of the strongest Wonder Weapons in the game-dramatically improving survivability from mid-game into ultra-high rounds.